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beginner tips for sketchup

Back on the PBR to Unity 5.6 pipeline and workflow for SketchUp. In this tutorial you will learn the following:

  • How to build and quickly UV map in SketchUp for Unity
  • How materials PBR work in Unity
  • How to create your own PBR textures and materials from pictures you take on your phone or files you find online

Part 1: SketchUp UVs

Before you begin it is important that you have SketchUV extension for SketchUp installed. You can grab it from the Extension Warehouse and install it.

Part 2: PBR in Unity

For more info on PBR (Physically Based Rendering) textures it is advised to look at Allegorithmic's PBR Guide Vol#1 and Vol#2 to understand in more detail the science behind PBR.

Part 3: Textures in PixPlant

For the final part it is recommended you use PixPlant for seamless texture and render map creation. It is extremely powerful and easy to use.